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AI Insights · Timothy · January 2023

Top 5 NFT Games on iOS in Italy: Q4 2022 Performance

Discover how the top 5 NFT games performed on iOS in Italy during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 NFT Games on iOS in Italy: Q4 2022 Performance

During the fourth quarter of 2022, the top 5 NFT games on the iOS platform in Italy exhibited varied performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower reveals intriguing trends for each application.

Automatoys saw a fluctuating pattern in its weekly downloads, peaking at 3.2K in late October before dropping to around 587 in mid-December. The game’s weekly revenue displayed a similar trend, reaching approximately $57 in late October and stabilizing around $10-$20 towards the end of the quarter. Weekly active users experienced a notable increase in late October, peaking at about 14.3K, before gradually declining to around 8.1K in mid-December, followed by a slight resurgence to 9.5K by the end of December.

Yoga Workout 3D maintained a consistent download rate throughout Q4, with a notable spike to over 1K downloads during the final week of December. Despite no recorded revenue, the app's weekly active users remained relatively stable, hovering around 5K to 6K, with a peak of approximately 6.2K in the last week of December.

Highrise: Avatar, Chat & Games experienced modest weekly downloads, ranging between 300 and 600 throughout the quarter, with a peak of 602 during the last week of December. The app’s weekly revenue peaked at $377 in the final week of December, following a steady trend between $141 to $316 for most of the quarter. Active users were quite stable, fluctuating between 3.5K to 4.3K, with a slight increase to 4.3K in early December.

IMVU: 3D Avatar Creator & Chat demonstrated steady weekly revenue, peaking at $924 in mid-December and maintaining around $600 to $900 for most of the quarter. Weekly downloads were relatively low, ranging from 200 to 500, with a minor peak of 529 in early October. Active users showed a significant increase in early October, peaking at around 10K, before fluctuating between 7K and 9K towards the end of the quarter.

Shiba Inu Eternity Card Battle had a strong start with 2.9K downloads in early October, but saw a sharp decline to single-digit figures towards the end of the quarter. Revenue followed a similar trend, starting at $398 in early October but decreasing significantly to around $22 by the end of December. Active user data for this app was not available.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023